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Sin City [message #6231] Thu, 03 November 2005 15:56 Go to next message
lon is currently offline  lon
Messages: 760
Registered: May 2009
Illuminati (2nd Degree)

Maybe I should make an outline:

Sin City as a cartoon movie

Sin City chiaroscuro: the use of light and shadow

Sin City, the fantasy fulfillment of Ralph Bakshi's
animation.

Sin City: 13 year old-style jerk off film

Sin City: cartoon as story board for an actual shoot.


I'm over in windows now. i don't normally lose posts in
Windows like I do in Linux, I lose mail. :-/


We wanted to talk about something different and I have
recently seen Sin City-- twice. Got it on loan from the
local library and so it's taken a while for me get hold of
it.


After blowing off one long review type piece (the oner you lose
are always the best) I thought of Dark City with relation to
this film because, you know, they're dark: dark in story and
dark as in nighttime. For this reason and unlike Dark City,
the world of Sin City is incomplete. We know why it's dark in
Dark City.

Where does Marv get his hair cut? This started to bother me.
The characters are so narrow you can't really see them as
having lives of their own. Would marv take an ax to his barber
if the barber did not get his flat top just right?

things like this never bothered me in Dick Tracy with Warren
Beatty.


Next the chiaroscuro. That's a term from painting which
means light against dark. This is the true art of Sin City.
I recall over and over one scene of Bruce Willis whose eyes
were just 'slits' that the light has captured just so...
cartoon eyes like at the beginning of a Pink Panther film.

It's likley that Sin City will and has been written about
extensively for capturing that netherworld between
animation/morphing/live action.


Ralph Baskshi was the first mainstream animation filmmaker to
explore the desire to see what is under the cloths of cartoon
characters-- to sex them up beyond what is available to
underage readers. So that desire remains dormant until---
well, I can't say mine has ever been satisfied. Sin City is
not a cartoon.

What I put at the end of the first piece I wrote on this was
the look of Sin City as comic made into storyboard for
film and how that framed storyboard image was just on the
edge of perception by the viewer in Sin City. This wasn't
an artifice or maybe it was. To me, I saw "this is the
end of that board" in a way that violated the normal
willing suspension of disbelief.


Robert Crumb and the film that was made about him called
"Crumb" also came to mind after seeing Frank Miller himself.
I got the idea that that ol' Frank was having more than
a little Freudian compensation and displacement if not pure
"transference" with his male characters.


Well, it all turned out better the first time I wrote it, but now
it's open for discussion.


Wait, I forgot to mention "Sky Captain and the World of Tomorrow"
as another all digital feature film and how what worked well
in that as opposed to Sin City.


Ok, here it comes before I lose it again...



Re: Sin City [message #6232 is a reply to message #6231] Thu, 03 November 2005 16:01 Go to previous messageGo to next message
Wayne Parham is currently offline  Wayne Parham
Messages: 18793
Registered: January 2001
Illuminati (33rd Degree)

I dug it. Didn't put much thought into it, but I dug it.


Re: Sin City [message #6233 is a reply to message #6232] Thu, 03 November 2005 16:21 Go to previous messageGo to next message
lon is currently offline  lon
Messages: 760
Registered: May 2009
Illuminati (2nd Degree)
There's a lot in it-- some ground breaking stuff I think.
some would say breaking that ground is not the best idea. I disagree.

Back before the turn of the 20th Century there was a theater style
called "Grande Guinol": a real buckets of blood theatre which,
being live performance, often explained to the audience what
body part was being ripped off. Grande Guinol always fascinated me
but I never saw one.

My concern with modern day film portraying torture is that
it makes the sight of images from Abu Ghraib less forceful and
so, preventing any adequate outcry. The hardening of the psyche in this way can do us no good as a people.


As the ground breaking goes on from one plateau of violence to the
next, the artist has to take some responsibility for those images.
And so does the viewer.

Re: Sin City [message #6234 is a reply to message #6231] Thu, 03 November 2005 16:21 Go to previous messageGo to next message
Manualblock is currently offline  Manualblock
Messages: 4973
Registered: May 2009
Illuminati (13th Degree)
Lot of tricks borrowed from the Film Noir' directors. Dim; misty outlines suddenly brought into sharp relief against unfocused backdrops.
Alienation; bleakness; disillusionment.
"Touch of Evil", with Orsen Welles does that real well.
Samuel Fuller brought some to the table also; regarding this Sin City.
All rooted in turn of the century German Expressionism.
Good Stuff.
Ever see the restored version or Touch of Evil?

Re: Sin City and Omar The Tentmaker [message #6235 is a reply to message #6234] Thu, 03 November 2005 22:42 Go to previous messageGo to next message
lon is currently offline  lon
Messages: 760
Registered: May 2009
Illuminati (2nd Degree)
I remember seeing ToE in a professor's conference room one afternoon
and I had seen it other times as well. Dennis Weaver before he was
Chester or McCloud. Mercedes McCambridge playing a butch. Heston in his
pre-gun nut hero days. Thestory is, after time, pretty vague. Orson Wells as Omar The Tentmaker: a bad cop covering up evidence or something.


What's different about the restored version?


As to Noir, I can actually point you to noir swing music made
in the late 90's. The band is called Blue Plate Special. The
name of the tune is "A Message For Paul Drake": Perry Mason from
Paul Drake's point of view. A great song. If you want it, let me know.




Re: Sin City and Omar The Tentmaker [message #6236 is a reply to message #6235] Fri, 04 November 2005 08:10 Go to previous messageGo to next message
Manualblock is currently offline  Manualblock
Messages: 4973
Registered: May 2009
Illuminati (13th Degree)
The restored version has added plot pieces and dialogue. It is also computor enhanced to the point that it reminds me of the Sin City look.

I like Orsen Welles; he is never boring or trite and insipid. Loco maybe but if that was a criteria for judgement we would all be gone.

Sure; I'll take anything of interest but you must let me reciprocate.

Re: Sin City [message #6428 is a reply to message #6231] Sat, 18 February 2006 18:19 Go to previous message
mollecon is currently offline  mollecon
Messages: 203
Registered: May 2009
Master
I liked it, thought it made good in the cartoon-to-movie department - pretty facinating. I didn't expect the characters to be in-dept psycological studies - it's not that type of movie

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